I only just got the latest volume in the
adventures of the League of Extraordinary Gentlemen yesterday, but there are
already plenty of annotations and commentaries out there, plenty of
lock-picking of literary clues and examination, decoding hidden meaning in
every background character.
I’m not having most of that. I’m giving almost
all of them a miss (except for the excellent Mindless Ones posts, which at
least has some self-awareness of how silly the whole thing is, while also showing an
insane willingness to engage with big themes). Playing ‘spot-the-reference’
isn’t as important as it first looks – I always manage to miss 90 per cent of
the familiar faces on the first read-through of a new League story. I
completely missed the blatant Doctor Who appearances in 2009, and I honestly think
Doctor Who is the greatest TV show of all time. But I never feel like I really miss
anything, just because I don’t know who Corporal Cuckoo is. (I can still figure
out What he is)
The references to literature, film, music
and comics are often entertaining, and occasionally bring forward unspoken
depths, but they’re not why I follow the adventures of the League of
Extraordinary Gentlemen – I follow them because they’re rich and funny, and –
as I’ve noted before – they are stories of immortal beings who are living
extraordinary lives, and starting to crack under the pressure of keeping it
inside the head.
And I follow them because they represent
some real humanity at the heart of all fiction, and plead a surprisingly quiet
case for building a better world through a bit of kindness, and a lot of
compassion. Even if there has to be a lot of blood shed on the way.
It’s not always easy to spot the humanity
amongst Kevin O’Neill’s brilliantly grotesque architecture and equally ugly
cast of characters, but it’s always been there in the series – Mr Hyde’s
tenderness towards Mina before he dances off to his death, or Orlando’s
melancholy as s/he watches the city s/he founded burn in the Blitz, or here at
the latest apocalypse, with one of the main characters of the entire series
reaching the end he always wanted – as a hero.
Allan and Mina and Orlando are all fictional
characters, who are almost aware of their own unreality, and that gives them
the sort of superposition that Alan Moore talked about in the Dance of the
Gull-Catchers. Allan isn’t just Allan Quatermain, the Great White Hero of
Africa, he’s every street-level loser who was once somebody special and wants
desperately to do something meaningful again.
And he actually gets there. He actually gets his happy ever after.
As for the rest - Orlando remains, as ever, an eternal warrior, but Wilhelmina Harker, once
one of the Absolute Victims of classic literature, has grown into immortality.
And while it drove her around the bend for a while, the ultimate victim becomes
the mother of a new age, bringing on a new aeon, which is always going to be
strange and terrible for anybody used to the old one.
The suggestion at the end of Century – that
the New Aeon in the League’s universe is a feminine one, a return to the harsh
word and comforting embrace of Mother – brings an end to all those silly little
games boys play.
A new female spin on old institutions is no bad thing. After
all, it’s got to be better than all those adolescent and macho power plays of
people like saddo Haddo and the four-hundred-eyes (and totally banal) Antichrist
- all those schoolboy fantasies of holding the world in an iron grip are just
pointless, and angry old men have ruled the world long enough.
Of course, Alan Moore is also an old man now, showing an
old man’s understandable obsession with the end of the world. He’s also a bit out of
touch – some of the references in 2009 are so quaintly 2003, and putting Omar’s
Dad on the moon in the Baltimore Fun Club, or having Malcolm Tucker spout off
on the TV doesn’t hide the fact that he’s more comfortable with older, more
lived-in, fictions, and not just because they’re a lot easier to deal with
legally.
But Moore is also telling a story about immortal people
that also has immortal themes, and doesn’t forget that they while they are
glorious fictional creations - heroes and monsters who have lived through the
impossible - they’re still just people, with all the mistakes and fragility of
everyday life.
It’s often noted that Moore and O’Neill will throw
everything and anything into a League story, and there is even a bit of kitchen
sink humanity among the metatextual mess. Life goes on for Mina and Orlando and any new recruits to the
League, but Allan Quatermain finds some real peace and joy with his last
breath, and that’s the kind of touch that keeps more looking forward to more
and more adventures of the League of Extraordinary Gentlemen.
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