Brian Wood’s DMZ series from Vertigo reached
some kind of a natural conclusion late last year, but it had faded from my
interest a long time ago, and I didn’t even notice it had gone.
It wasn’t until last week that I read the
last couple of issues, and saw how it all turned out. Which is weirdly
disappointing, because I really, really wanted to like DMZ, and I just never could.
I tried DMZ cold – without reading any of
Brian Wood’s earlier comics - because I was in the mood for something new, and
liked the sound of a story about New York becoming an absolute war zone. I was only getting
two or three monthly comics regularly at that time, and they all featured
creators I had been following for a long, long time. I knew I was in safe hands
with these writers and artists, but I needed something new.
A lot of good things had been said about
Wood’s work, but the concepts behind books like Demo and Local just didn't grab
me. But with DMZ, there was something else. The idea of living in a war zone, a
place that was once safe and secure, but had now been turned upside down, has
been at the heart of dozens of good tales in a number of different mediums.
(Including my adolescent brain, which constructed one of those hideously
complicated tales set in my home town and based on whatever GI Joe figures I
could get from the local stores.)
So with a creator I was keen to try and a
concept I was interested in reading, it appeared the stars were in alignment
and I was away.
Three years on and I bought my last issue
of DMZ, and didn’t get any more until the very end (although I’m still vaguely following
the story through library copies.). I tried - I really tried - but I just gave
up on the comic. I still had a soft spot for Riccardo Burchielli's gloriously
messy art, and I liked some of the places Wood was taking the story. But it was
also going into areas of dull and self-important predictability, and in the
end, crucially, I just didn't care about the main character.
Matty Roth was a fairly typical character
in modern comics, a pretty ordinary young man thrust into extraordinary
circumstances. As a young reporter in the middle of the second American Civil
War, Matty started off idealistic, a little naïve, a little hip, energetic,
self-righteous and committed,
DMZ was the story of a nation at war, of
the horror that generates and the lives it destroys, and of the political
complexities it created. But it was also Matty's story, but if I didn't care
what happened to him, I couldn't go on. I'd seen it all before and will again.
It was particularly noticeable when Wood
abandoned the six-issue storyline pattern that chokes modern comics and told a
series of done-in-one tales featuring different characters from the series. At
first it actually felt like a relief to get away from Roth a bit, until I
realised that most of the characters in those stories were idealistic, a little
naïve, a little hip, energetic, self-righteous, committed and more than a
little familiar.
At about the same time I quit DMZ, the same
sort of character showed up in Anthony Lappé’s generally
well-received Shooting War. Jimmy Burns, the main protagonist, is almost exactly
the same character: an idealistic, naïve, hip, energetic, self-righteous and
committed young man, fighting for the truth from inside in a horrific war zone.
Despite the odd piece of sloppy storytelling, Shooting War managed to get the
result it was after, but there wasn’t much need another version of the same
character to take that journey.
In Shooting War we occasionally get
glimpses of veteran broadcaster Dan Rather, and I couldn't help but wish the
story would follow him. The grizzled veteran, rather than the newbie. The new
guy might make sense narratively, learning life lessons and plot turns at the
same time as the reader, but that doesn't mean something else can’t be tried.
Of course, with purely anecdotal evidence
pointing to the typical Vertigo reader as a young, hipper-than-thou sort, it
shouldn't really be that much of a surprise that the main character should be a
reflection of the readership. This is a comic trick that has been used heavily
ever since Robin pulled on his short shorts, one that presumes that audience
identification is one of the most important parts of a character.
But Matty Roth’s point of view just seemed
too simplistic, and as DMZ went on, Roth became even more unlikeable,
especially when he got deeply involved with the politics of the thing. I can
even pinpoint the moment when I finally stopped giving any kind of shit about
the character – when he was seen screaming at somebody to turn a camera off
because he didn’t like what they were filming, while slinging a rifle, and went from being somebody
trying to uncover the undeniable truth of the situation to just another idiotic
zealot willing to do terrible things in the name of another dubious ideology.
Unsurprisingly, not long after that, he ordered the deaths of a group of people
he thought had attacked him, and became somebody who could rot, for all I
cared.
I gave up the comic not long after
that. The actual storylines were still
occasionally interesting enough, but were nothing that anyone with the most
basic knowledge of international conflicts wouldn't see anywhere else, and were
just not enough for me to justify buying the comic every month.
I have followed the story since,
half-heartedly reading the next trades, thank to the local lovely library, but in the
end, it was more disappointment than anything else. Roth did finally come to
his ideological senses, but it was too little, too late. I was somewhat
relieved to see that in the last couple of issues, he had finally accepted
responsibility for his actions like a grown up, but he still played up to his
own martyr complex. Matty Roth was consistently insufferable to the end.
There weren’t a lot of laughs in DMZ, and
while it is hard to find humour in the bombs falling, the unrelenting grimness
and seriousness exemplified by Matty Roth was no fun to hang out with,
producing no life or vigour.
My ultimate disappointment with DMZ is
largely my own fault – I can’t complain about the fact that it didn’t give me
what I want, because that’s what I always want stories to do.
But I still feel the greatest fault of the
comic was that it never really lived up to its potential, focusing on dull,
predictable and ideologically dubious aspects of the demilitarised zone, rather
than highlighting the lives of the people scraping out a life under the hail of
steel. That's where the real stories were, but DMZ wasn't really interested in that sort of story.
Read the first book but can't remember much about it except thinking nice art but 2000 AD does this sort of thing much better!
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